System Shock 2 Walkthrough - System Shock-2 300 This is the lounge and there is a recharger as well as four upgrade stations. The gravshaft offered me good protection as I single-handedly dispatched one monkey and two shotgun hybrids. System Shock 2 Walkthrough - System Shock-2 299 On the other side of the wall I take the gravshaft up. I walk carefully through the door and find 6 rifled slugs on the body. Near the door I pick a log from Suarez and can hear monkeys on the other side. I follow the corridor past the intersection and end up entering crew quarters. System Shock 2 Walkthrough - System Shock-2 298 I mean it! Get ready for tons of traps, but also plenty of rewards! System Shock 2 Walkthrough - System Shock-2 297Īs I go forward and open the door I'm startled to see one of those red guys right off the bat! He won't move or attack as long as you don't get too close, but when you do he'll run like hell! I decide not to follow as I fear I was being led in a trap. Before actually starting on this level it might be worth mentioning that it is a much more challenging level than all the game has offered us so far. You learn of some special "friends" dressed in red. Instead pick the log from Malik from the floor. Listen to the cutscene and meet your Master, insect! Once you are done poking around Polito's empty office, exit and head for the door straight ahead but do not enter right away. Exit through the bulkhead to your right, the only one unlocked. Grab a log from Yount, version 2 repair software and a maintenance tool from the crates. Operations System Shock 2 Walkthrough - System Shock-2 296Įxit the elevator and turn right toward the crates. The device is lying on the floor there.You can jump to nearby pages of the game using the links above. Deck A, from the Chemical Store Room, follow the first Nacelle B floor sign, go straight at the intersection and follow the corridor to a small room with a Black Egg.Sector A Shuttle Control, opposite Shuttle Bay 2's functional shield control computer, on left windowsill.Sector B, southernmost Escape Pod area, lying on the ground near a waste container.Power Ops, in front of Simulation Unit 3 (not present on Hard and Impossible difficulties).East Crew Quarters (lower level), northern room on the west wall, in a Security Crate. Sector D, room opposite the Replicator in a Security Crate (not present on Impossible difficulty).Cargo Bay 2B east side, 3rd level, on Constance Sanger's corpse.Being careful though, it is possible to max out chosen weapons without putting any points into Modify skill. It's simple to waste them being careless and not having neither Maintenance nor Repair skills (nor using unbreakable weapons). There are enough French-Epstein Devices in the game to fully modify three weapons on Easy, Normal and Hard difficulties (actually, three and a half on Easy or Normal), except on Impossible difficulty where only 5 F-EDs are found. Only weapons already modified twice and melee weapons cannot be upgraded. Each Modification to a weapon guarantees a 15% damage bonus (with the exception of first Grenade Launcher Modification that actually doubles damage of all but Disruption Grenades), along with a statistical bonus that is unique to each weapon. The French-Epstein Device is one of the most valuable tools in the game, due to both its rarity and function. In reality, however, the weapon is modified free of charge. F-ED uses Nanites to analyze and modify any weapon, according to its description.
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